Togekiss

Togekiss Entwicklungen

Togekiss ist ein mittelgroßes Pokémon, das einem Vogel ähnelt. Farblich präsentiert es sich hauptsächlich in weiß, jedoch sind am Bauch. Bis zur fünften Generation hatte Togekiss den Typ Normal · Flug, weshalb Kampf × 1, Gift × 1, Kaefer × ½, Geist × 0, Drache × 1, Unlicht × 1 und Stahl × 1 war. Lade-Attacken. Du kannst Togekiss eine zweite Lade-Attacke beibringen. Die Kosten liegen dafür bei Sternenstaub und 50 Bonbons. Erklärung. Typen-Effektivität. Im Folgenden siehst du, welche Attacken gegen Togekiss effektiv sind. Dazu ist die Zahl angegeben, mit welcher der Schaden einer Attacke. Es heißt, Togekiss erscheine in friedlichen Zeiten und verteile alle möglichen Wohltaten. Versionen: Größe 1,5 m; Gewicht.

Togekiss

Online-Shopping mit großer Auswahl im Spielzeug Shop. Togekiss. # (Sinnoh). Table of contents. Beste Attackenkombination; Alle Attacken; Entwicklung; Max WP. Für eine Übersicht aller erlernbaren Attacken nach Spielen siehe Togekiss/​Attacken. Attacke, Typ, Kat. Stk. Gen. AP, Level, Start, TM/VM, Zucht.

Togekiss - Inhaltsverzeichnis

TM49 Widerhall. Gift 1,60x. TP35 Aufruhr. Eis 1,60x. TM22 Solarstrahl. Togekiss

Shield Known as a bringer of blessings, it's been depicted on good-luck charms since ancient times. This may also make the target flinch.

This attack never misses. This move always goes first. This may also burn, freeze, or paralyze the target. This harshly lowers the target's Attack stat.

This may also raise all the user's stats at once. This also damages the user quite a lot. This lowers their Attack stats.

TM01 Mega Kick 75 5 -- The target is attacked by a kick launched with muscle-packed power. TM06 Fly 90 95 15 -- The user flies up into the sky and then strikes its target on the next turn.

TM08 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn.

TM09 Giga Impact 90 5 -- The user charges at the target using every bit of its power. TM10 Magical Leaf 60 20 -- The user scatters curious leaves that chase the target.

TM11 Solar Beam 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14 Thunder Wave -- 90 20 -- The user launches a weak jolt of electricity that paralyzes the target. TM17 Light Screen -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18 Reflect -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM19 Safeguard -- 25 -- The user creates a protective field that prevents status conditions for five turns.

TM21 Rest -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

TM24 Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25 Protect -- 10 -- This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29 Charm -- 20 -- The user gazes at the target rather charmingly, making it less wary. TM30 Steel Wing 70 90 25 10 The target is hit with wings of steel.

This may also raise the user's Defense stat. TM31 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33 Rain Dance -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.

It lowers the power of Fire-type moves. It lowers the power of Water-type moves. TM39 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41 Helping Hand -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM43 Brick Break 75 15 -- The user attacks with a swift chop.

It can also break barriers, such as Light Screen and Reflect. TM59 Fling?? This move's power and effects depend on the item. TM63 Drain Punch 75 10 -- An energy-draining punch.

The user's HP is restored by half the damage taken by the target. TM76 Round 60 15 -- The user attacks the target with a song.

Others can join in the Round to increase the power of the attack. TM79 Retaliate 70 5 -- The user gets revenge for a fainted ally.

If an ally fainted in the previous turn, this move's power is increased. The user's HP is restored by over half of the damage taken by the target.

TM92 Mystical Fire 75 10 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

TM95 Air Slash 75 95 15 30 The user attacks with a blade of air that slices even the sky. TM96 Smart Strike 70 10 -- The user stabs the target with a sharp horn.

This may also leave the target with paralysis. TR02 Flamethrower 90 15 10 The target is scorched with an intense blast of fire.

This may also leave the target with a burn. TR11 Psychic 90 10 10 The target is hit by a strong telekinetic force.

This may also lower the target's Sp. Def stat. TR14 Metronome -- 10 -- The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TR17 Amnesia -- 20 -- The user temporarily empties its mind to forget its concerns.

This sharply raises the user's Sp. TR19 Tri Attack 80 10 20 The user strikes with a simultaneous three-beam attack. The substitute serves as the user's decoy.

TR25 Psyshock 80 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR27 Sleep Talk -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TR30 Encore -- 5 -- The user compels the target to keep using the move it encored for three turns.

TR33 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. TR34 Future Sight 10 -- Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35 Uproar 90 10 -- The user attacks in an uproar for three turns. TR38 Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

TR42 Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.

Dazzling Gleam. Air Slash. Aerial Ace. Hidden Power. Ancient Power. Great League: 3. Fast Moves More Info. Charge Moves Ancient Power 3 Energy.

Dazzling Gleam 2 Energy. Aerial Ace 3 Energy. Flamethrower 2 Energy. Secondary Charge Move Unlock Cost.

Candy 50 Stardust 50, Other Female Ratio Resistant Related Articles. Sinnoh Stone Tier List. White It shares many blessings with people who respect one another's rights and avoid needless strife.

Black 2 It shares many blessings with people who respect one another's rights and avoid needless strife.

White 2 It shares many blessings with people who respect one another's rights and avoid needless strife. X As everyone knows, it visits peaceful regions, bringing them gifts of kindness and sweet blessings.

Y It shares many blessings with people who respect one another's rights and avoid needless strife.

Omega Ruby As everyone knows, it visits peaceful regions, bringing them gifts of kindness and sweet blessings.

Alpha Sapphire It shares many blessings with people who respect one another's rights and avoid needless strife. Shield Known as a bringer of blessings, it's been depicted on good-luck charms since ancient times.

Categories :. Diamond and Pearl. HeartGold and SoulSilver. Black and White. Sun and Moon. Sword and Shield. Sky Stairway 1FF.

Air Slash. Fairy Wind. Sky Attack.

Togekiss Video

KingClickNick REACHES RANK 10 WITH TOGEKISS IN THE ULTRA LEAGUE - POKEMON GO BATTLE LEAGUE PVP

Original Shiny. Pokemon Max CP. ATK DEF STA Pokemon Family. Sinnoh Stone. Dazzling Gleam. Air Slash.

Aerial Ace. Hidden Power. Ancient Power. Great League: 3. Fast Moves More Info. Charge Moves Ancient Power 3 Energy. Dazzling Gleam 2 Energy.

Aerial Ace 3 Energy. Flamethrower 2 Energy. Secondary Charge Move Unlock Cost. Candy 50 Stardust 50, Other Female Ratio Resistant Related Articles.

Sinnoh Stone Tier List. Show All. Latest Content. Covet 60 25 -- The user endearingly approaches the target, then steals the target's held item.

Drain Punch 75 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Focus Punch 20 -- The user focuses its mind before launching a punch.

It will fail if the user is hit before it is used. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing team.

It may also leave targets with a burn. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.

Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. Sky Attack 90 5 30 A second-turn attack move where critical hits land more easily.

Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Water Pulse 60 20 20 The user attacks the target with a pulsing blast of water.

Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This attack will not miss. Growl -- 40 -- Lv.

The foes' Attack stats are lowered. Charm -- 20 -- Lv. The target's Attack is harshly lowered. Metronome -- -- 10 -- Lv.

Sweet Kiss -- 75 10 -- Lv. Yawn -- -- 10 -- Lv. Fairy Wind 40 30 -- Lv. Encore -- 5 -- Lv. Follow Me -- -- 20 -- Lv. Bestow -- -- 15 -- Lv.

Wish -- -- 10 -- Lv. Ancient Power 60 5 10 Lv. It may also raise all the user's stats at once. Safeguard -- -- 25 -- Lv.

Baton Pass -- -- 40 -- Lv. Double-edge 15 -- Lv. It also damages the user by a fairly large amount, however. Last Resort 5 -- Lv.

The target is easier to hit for three turns. Atk stats increase. If the target is holding a Berry, the user eats it and gains its effect.

It may also raise all the user's stats. Natural Gift?? The Berry determines its type and power. It also lowers the target's evasiveness.

Critical hits land more easily. This attack never misses. It becomes stronger each time it hits. It may also make targets flinch.

Attack Sp. Eligible Damage Taken. As everyone knows, it visits peaceful regions, bringing them gifts of kindness and sweet blessings.

It shares many blessings with people who respect one another's rights and avoid needless strife. The user helps the target and makes it use its move right after the user.

A second-turn attack move where critical hits land more easily. The user charges the target at blinding speed. The user looses a blast of aura power from deep within its body at the target.

The user attacks with a blade of air that slices even the sky. The user materializes an odd psychic wave to attack the target.

A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves.

The target is attacked with a powerful beam. A wondrous wall of light is put up to suppress damage from special attacks for five turns.

It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

The user lands and rests its body. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer.

A two-turn attack. A full-power attack that grows more powerful the more the user likes its Trainer. The target is hit by a strong telekinetic force.

The user hurls a shadowy blob at the target. The user attacks with a swift chop. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

A wondrous wall of light is put up to suppress damage from physical attacks for five turns. The target is scorched with an intense blast of fire.

The target is attacked with an intense blast of all-consuming fire. The user confounds the target with speed, then slashes.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis. The user goes to sleep for two turns.

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks the target with a song.

The user attacks the target with an echoing voice. The target is hit with wings of steel. The user flings its held item at the target to attack.

The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable.

The user gets revenge for a fainted ally. The user charges at the target using every bit of its power. The user flashes a bright light that cuts the target's accuracy.

A weak electric charge is launched at the target. The user hypnotizes itself into copying any stat change made by the target.

The user eats the dreams of a sleeping target. The user snares the target with grass and trips it.

The user enrages and confuses the target. While it is asleep, the user randomly uses one of the moves it knows.

The user makes a copy of itself using some of its HP. The user attacks with a punch that can shatter a rock.

The user attacks the target with a secret power. The user tells the target a secret, and the target loses its ability to concentrate.

The user soars, then strikes its target on the second turn. Egg Moves Details. The user attacks with an odd, unseeable power.

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. Two turns after this move is used, a hunk of psychic energy attacks the target.

The user restores its own HP. The user stimulates its brain by thinking bad thoughts. The user attacks by giving the target a gift with a hidden trap.

Using its psychic power of suggestion, the user transfers its status problems to the target.

The user attacks the target with stored power. The user endearingly approaches the target, then steals the target's held item.

An energy-draining punch. An attack move that cuts down the target's HP to equal the user's HP. The user focuses its mind before launching a punch.

The user attacks by exhaling hot breath on the opposing team. The user lets loose a horribly echoing shout with the power to inflict damage.

This move can be used only after the user has used all the other moves it knows in the battle. A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Andere Exemplare können die Fähigkeit Edelmut besitzen. TM90 Delegator. Kennst du deinen Gegner, wie beim Angriff auf Arenen oder in Learn more hereist eine zweite Lade-Attacke nicht sinnvoll, da eine der Attacken die andere immer dominiert. TM18 Regentanz. TM17 Schutzschild. TM59 Schleuder. TP26 Ausdauer. TM35 Flammenwurf. Read more -Artwork. TM70 Blitz. Togekiss [C] 86 Ultimative Sieger. See more SD. Aus diesem Grund wird sein Abbild seit Urzeiten für Glücksbringer verwendet. TM59 Einäschern. Es zeigt sich nie an Orten, wo Streit und Zwietracht herrschen. Zusätzlich ist sein linkes Horn im oberen Teil blau und das rechte Horn rot gehalten. Wenn möglich Togekiss Superbullen Die jedoch diese Kategorie hier nutzen. Man sagt, es verteile Wohltaten. TM10 Zauberblatt. Togekiss. # (Sinnoh). Table of contents. Beste Attackenkombination; Alle Attacken; Entwicklung; Max WP. Togekiss ist ein Pokémon mit den Typen und, welches seit der 4. Generation existiert. Es ist die. Für eine Übersicht aller erlernbaren Attacken nach Spielen siehe Togekiss/​Attacken. Attacke, Typ, Kat. Stk. Gen. AP, Level, Start, TM/VM, Zucht. Online-Shopping mit großer Auswahl im Spielzeug Shop. Schau dir unsere Auswahl an togekiss an, um die tollsten einzigartigen oder spezialgefertigten handgemachten Stücke aus unseren Shops für stoff-. This move click to see more certain to hit. The user draws attention to itself, making all targets take aim only at the user. The user temporarily empties its mind to forget its concerns. Black and White. Base experience yield Gen. Extrasensory 80 20 10 Details Highligen Drei KГ¶nige user attacks with an odd, unseeable Togekiss.

Togekiss - Table of contents

Die roten Stellen sind nun blau und die blauen rot. TM44 Begrenzer. Generation existiert. Besitzt du nicht ausreichend viel Sternenstaub oder Bonbons für eine zweite Lade-Attacke, kannst du dich aber auch in der Kategorie Arena-Verteidiger 2 Attacken umschauen. Unlicht 0,62x. TP01 Bodyslam.

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